PPV Price Limits on Every Creator Platform
Every platform has a floor and a ceiling on what you can charge for a paid message, and they sit further apart than you would guess — from a $1 minimum on one to a EUR 9999 maximum on another.
The ranges
Log axis, because the ceilings span 500 to 9999 and a linear scale would flatten everything else into a stub. Currencies are shown as each platform states them and are not converted.
Three things stand out.
Maloum's ceiling is in a different league. EUR 9999 against everyone else's 500. Whether you would ever charge that is another question, but if you sell genuinely premium custom work, Maloum is the only platform here that will let you price it in one transaction.
Fanvue's floor is the highest. At $3, the cheap-impulse-unlock strategy is off the table. On Fansly you can price something at a dollar; on Fanvue the platform refuses.
Two platforms will not tell you. OnlyFans limits are account-specific — read from your own account rather than being platform constants. Brezzels publishes a feed range and stays silent on chat.
The Brezzels trap specifically
Worth isolating because the shape of it invites a wrong assumption.
Brezzels' chat price control reuses the same input component as its subscription pricing. That makes it tempting to conclude the two share limits. There is no evidence they do, and the mapping notes are explicit about not assuming it.
Practically: if you are about to price a high-value DM on Brezzels, send a small priced test to yourself or a trusted account first. Discovering the ceiling on a real send to a paying fan is the expensive way to learn it.
What this means when comparing platforms
The one that costs people money: do not assume a price that works on one platform can even be set on another. A $2 unlock that performs well on Fansly cannot be created on Fanvue at all, because Fanvue starts at $3. A EUR 800 custom that Maloum accepts is above every other ceiling here.
If a price point is central to how you sell, check it against the floor and the ceiling before you move a strategy across.
Where price limits sit against commission
Price limits govern what you can charge. Commission governs what you keep, and the two do not move together:
Fanvue's 15% applies to the first month then reverts to 20%. MYM varies by revenue type — 25% on subscriptions, 20% on private media, 10% on tips — and deducts a bank fee of around 7% before the split. 4based does not publish its rate; around 30% is what creators consistently report.
The interesting cases are the ones where a headline rate hides something:
- MYM's rate depends on what sold. You keep 75% of a subscription, 80% of private media and 90% of a tip — but a bank fee of roughly 7% comes off the transaction before any of that applies.
- 4based's 30% is on the ex-VAT figure, and the fan pays 21% more than the price you set.
- Maloum absorbs VAT out of its own 20%, which makes its effective take better than the identical headline number elsewhere.
A flat commission comparison across this table would be misleading, which is why what your dashboard actually means exists.
Setting prices in practice
A few things that hold across platforms:
- Work backwards from what you want to receive. On a 20% platform, a EUR 100 target means a EUR 125 price. On 4based, a $7 target means typing $10 and your fan seeing $12.10.
- Price against the floor, not the ceiling. The ceilings here are mostly irrelevant; the floors genuinely constrain strategy. Fanvue's $3 minimum shapes what you can offer far more than its $500 maximum.
- Test near the limits before you rely on them. Especially where the limit is unpublished.
- Keep a note of what you charged where. Nothing in these platforms will tell you that your $8 unlock underperforms your $12 one, because none of them will compare across accounts for you.
If you run more than one platform, that last point is the whole problem — and it is what running three platforms without tripling the work is about.